REAL-TIME DEPTH MAP GENERATION ARCHITECTURE FOR 3D VIDEOCONFERENCING


Por: John Congote, Iñigo Barandiaran, Javier Barandiaran, Tomas Montserrat, Julien Quelen, Christian Ferran, Pere J. Mindan, Olga Mur, Francesc Tarres, Ruiz OE

Publicada: 9 jun 2010
Resumen:
In this paper we present a reliable depth estimation system which works in real-time with commodity hardware. The system is specially intended for 3D visualization using autostereoscopic displays. The core of this work is an implementation of a modified version of the adaptive support-weight algorithm that includes highly optimized algorithms for GPU, allowing accurate and stable depth map generation. Our approach overcomes typical problems of live depth estimation systems such as depth noise and flickering. Proposed approach is integrated within the versatile GStreamer multimedia software platform. Accurate depth map estimation together with real-time performance make proposed approach suitable for 3D videoconferencing.
ISSN: 21612021
Editorial
IEEE, 345 E 47TH ST, NEW YORK, NY 10017 USA
Tipo de documento: Proceedings Paper
Volumen: Número:
Páginas:
WOS Id: 000394797900058

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