Volume Ray Casting in WebGL
Por:
Congote, John, Kabongo, Luis, Moreno, Aitor, Segura, Alvaro, Ruiz OE, Posada, Jorge, Beristain, Andoni
Publicada:
1 mar 2012
Resumen:
Real-time 3D computer graphics systems usually handle surface description models (i.e. BRep representations) and use surface rendering techniques
for visualization. Common 3D model formats such as VRML, X3D, COLLADA, U3D (some intended for the Web)
|