Volume Ray Casting in WebGL


Por: Congote, John, Kabongo, Luis, Moreno, Aitor, Segura, Alvaro, Ruiz OE, Posada, Jorge, Beristain, Andoni

Publicada: 1 mar 2012
Resumen:
Real-time 3D computer graphics systems usually handle surface description models (i.e. BRep representations) and use surface rendering techniques for visualization. Common 3D model formats such as VRML, X3D, COLLADA, U3D (some intended for the Web)
ISBN: 9789535104551





Computer Graphics
Editorial
InTech, Rijeka, Croacia
Tipo de documento: Capítulo de un Libro
Volumen: Número:
Páginas: 157-178

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